CinePaint Glasgow Plug-in HOWTO
Robin.Rowe@MovieEditor.com
6/17/2006

Steps to Creating a Plug-In

1.) Decide on a name your plug-in. If your plug-in is for the XYZ file format you would 
call it img_xyz.

2.) Edit the create_plugins.pl Perl script. Add your plug-ins name to the list like so:

	my @plugins = qw(img_ppm img_exr img_sgi img_dpx img_xyz);

Then run creat_plugins.pl. It will create this directory:

	cinepaint-project/img_img/plug-ins/img_xyz

And creates the VC++ 7.0 project files here:

	cinepaint-project/img_img/vcpp7/img_xyz
	
3.) Edit ImgInfo.h to describe your XYZ file type and its optional settings.

4.) Edit ImgReader.h and ImgReader.cpp to create your file reader.

5.) Edit ImgWriter.h and ImgWriter.cpp to create your file writer.

